Tom: Yeah, totally. We bring a different thing to the table live for sure, when we play.
George: I think it’s just the most immediate way to inject some energy. It’s physical. Pre-recorded, sequenced music is kind of boring if you’re up there pressing buttons.
Tom: But when we first started playing in Providence we played these sweaty little dance parties that were mostly just our friends. But yeah we had just made stuff on our MPC’s.
George: That was less performance based, that was more like DJ-ing.
Tom: We started having this… it wasn’t an identity crisis because we didn’t have an identity but an identity formation where we were like, “We really don’t want to be ‘DJ’s’, and we really don’t want to be a ‘band.’ “ So we arrived at this really weird medium that is not always reflected in the recorded stuff.
Dance music has sort of been standardized according to the capabilities, as well as the constraints, of software. Do you feel that your hardware-based medium is better for coming up with something unexpected?
Tom: I think so.
George: I think so. I find… I mean, we use hardware, we use MPC’s to make our stuff. But I don’t find that the music we make is entirely reliant on the brain of the machine itself. A lot of our stuff is recorded live, into the thing, so it’s all physically put in, I don’t know. There’s a human… we play instruments, we record instruments into our samplers and stuff. There’s not a lot where the machine is doing something for us. You can use it like that, and that’s cool. But we tend to have a very hands-on approach with whatever we use.
Tom: It’s funny I think whatever you’re using, you know, gives you limitations and little weird tools. Even there are things in the MPC interface that you know when you’re trimming a sample it’s totally, it’s like how meticulous do you want to get with it in that one second. Maybe it’s not very you just kind of figure out the start point and then that effects when it hits rhythmically and then if that’s changing too because you haven’t quantized it or something then.
George: But someone like Prefuse 73, just really figured out how to make the MPC do these things that he wanted it to and he kind of mastered it.
And you guys aren’t anything like that.
George: Sometimes I think of it like a pencil drawing. You get the sense of how fast someone drew something by how thick the line is.
Bar Owner: You guys are all Javelin right?
Tom: Yeah...
Well these guys are.
Bar Owner: OK, what’s your plan for the evening? Do you guys play poker?
George: Tommy hates fucking poker [laughs].
Tommy: Poker makes me feel bad.
Bar owner: You HATE poker?
Tommy: It just makes me feel bad, as a human. As a reptile, I would do it.
George: Um… what was I saying?
Pencil drawing.
George: Oh. You can tell how fast someone drew something by thickness of a line or how labored it looks, as opposed to sketches. There’s a lot of life, there’s energy to that. And so sometimes I think, cutting up samples or doing sequence-based stuff, if you work really fast…. I don’t know, maybe this is just psychological, or psycho-somatic or whatever. But if you work really fast and just chop stuff kind of sloppily and just do stuff, your first thought your first intuition or whatever sometimes you can make for me the music feels a little more alive, even though it’s still obviously sequenced.
Tom: Like gestural.
George: Yeah. That’s the way I like to record.
Going on the same thought, what in particular about hardware is irreplaceable as compared to computer programs?
Tom: Well the sound of a computer live, I think more than anything that’s what may make people sound more like each other. Because a lot of people are using the same drum machine sounds, which is fine. They might be the same exact sounds that you might use with hardware. But a musical machine is built as such, and it has… output level differences and… it’s designed to play music. So I see a lot of computers on stage and have forever, but I have yet to…. You can always hear that no matter how good the system, you can hear that it’s a computer, I don’t know why.
George: I think it must be something about circuitry, or a processor that everybody has the exact same one, so no matter what sound you get it’s always going to be within the same general range.
Tom: And it’s weird, even audio programs, the sound differs between one another. I can tell sometimes when Ableton Live is being used. It’s weird but I can sometimes tell the difference. George: Live has a sound. Tom: Yeah, Live has a sound but you can’t explain it.
Do you think an MPC has just as much of its own sound characteristics as a computer?
George: Definitely. I would say so. It’s got a different kind of punch. Computers can be punchy as hell too, but an MPC has a different…. Something about the… Tom: It’s a mystery. People will tell you there are no differences, but as an example people used to say that about old drum machines, as in, how can one sound snappier than another? But people have used midi data to figure out what’s happening, and a lot of times the internal sequencer is warbling, basically, the tempo so it’s not constant. According to power source fluctuations and crap the tempo would actually change. And that used to be true with old synthesizers. The older Moogs would warble because they hadn’t figured out the power yet.
Your songs are heavily disjointed, which to me comes off as an instinctual response to an eclectic listening environment. Given that you are exposed to such a range of ideas, is it possible to make a more traditionally focused album, while still remaining instinctual?
George: I don’t know. It’s hard for us to make more than like three songs, in the same vein, in one sitting. Maybe it’ll happen more in the future.
Tom: On the same tip as what George was talking about with gesture and pencil drawings, I’ve always had a theory that if you got very inspired and were using the same equipment during like a three month span, you would naturally just…
George: This record, a lot of it has been worked on for like four years. So it’s different phases, it’s all over the place. Performed in different houses, different apartments, different…
Tom: Lifestyles. Ages.
George: Different whatever. If we record an album right now in three months it would probably all kind of sound the same.
You get a good deal of attention from the internet. How does this affect your reality?
Tom: Great question.
George: It’s exciting sometimes. It’s kind of annoying sometimes too. I also don’t know enough about it. I’m not much of a blog enthusiast. There’s a couple things I read, but if you go down that rabbit hole of Googling yourself and reading what people have written about you, it can be a weird experience. It’s so immediate. If someone sees a show that’s a bad show, or you fucked up, or the sound was weird, or the audience was weird, they just post that! And it gets aggregated amongst a hundred other blogs and it’s like… what the fuck? [laughs] Come on, that’s so harsh.
Tom: On the up side, what’s great about the internet is anybody can write, and it’s also the double-edged sword. Just as crowd-sourcing… Jamz n Jems [Self-Released, 2009] wasn’t a finished thing; it was never meant to be a finished thing, but a lot of people heard it through the internet. And comments about it wound up influencing the finished product that wound up on the album. Someone said Vibrations wasn’t long enough, I think Pitchfork said that. And it was like, shit, yeah, we gotta extend that, and we did!
George: It was like a giant focus group.
Tom: Yeah, and that’s what we used to do without the internet, our friends, every show was like that. You’re shopping what works and doesn’t work, so it’s cool.
How much of your sample sources come from the internet?
Tom: Really not much actually.
George: Yeah I don’t do that. I experiment with it occasionally just getting hits of things…. I don’t know, I’m not the kind of person that’s like, “Oh that’s cheating, you gotta really work for it,” it just hasn’t happened.
Tom: I think the reason we each started sampling was… I mean it sounds cheesy but it’s true, like when you find something… you’re just like, “This exists? This object exists? Someone made this?”
George: Like, this is someone’s big project? Tom: Yeah! And I walked out of the house today and decided to go to this place, and look through this bin, and you don’t really get that with the internet. The internet always feels like someone was there first. Or eighty people will be there after you.
Tom: Yeah, and you can look and see, oh, three hundred people have viewed this. But that record is just yours. You find that weird cassette and you’re just like, “What the fuck?”
George: Yeah and your enthusiasm about it is a product of your own ignorance. Like maybe you don’t know about this thing but maybe there’s thousands of other people that do, but they’re not there.
Last question: What would you have done differently in the past few days?
George: I don’t know, I had a really good past few days.
Tom: The one thing I can say with certainty: I was in the thrift shop. I found a tape that was Growing Pains theme song and other instrumentals for television by the guy who wrote the Growing Pains theme song.
George: And I don’t know that they were official theme songs. I think they might have been music inspired by My Two Dads.
Tom: Exactly, it was the same composer who did Growing Pains. And it was a whole tape. I was so excited about it I showed it to George, and then George passed it to our friend Johnny who was with us, and Johnny was like, “Oh cool,” and just put it somewhere. And then I couldn’t find it. And I had a nightmare about that exact thing, finding something like that.
George: This was a salvation army in Bloomington, Indiana.
Tom: Somewhere in Bloomington, Indiana is a Growing Pains cassette.
George: Find it.